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» Complete mod guide Twilight forest - The best server with mods. How to find the Forest Mansion in Minecraft

Complete mod guide Twilight forest - The best server with mods. How to find the Forest Mansion in Minecraft

Despite the fact that Minecraft was released a long time ago, its popularity continues to grow. "Open sandbox" is the main guarantee of recognition and success of this simple game.

In today's article, we will tell you how to find the Forest Mansion in Minecraft - an interesting addition that came out with update 1.1 and attracted the attention of many fans. But first, a little about the game itself.

About the game

The main advantages of Minecraft are endless possibilities, mining and resources, building unique objects, and much, much more. In addition, players are waiting for a variety of adventures and battles with dangerous mobs. The original is constantly supplemented with all sorts of extensions: modifications, character skins, new maps, plugins and other content.

The hallmark of "Minecraft" can be called its cubic world, even the heroes here are made of cubes! Each cube has its own texture, which makes the game look even more interesting and exciting.

The choice of players is given two modes: "construction" and "survival". The first mode is very simple and is a huge platform for creativity. Here you can enjoy the basic features that Minecraft is rich in - the construction of buildings. The name of the "survival" mode speaks for itself: the hero is trying with all his might to survive the day / night and not become a victim of aggressive mobs.

Forest mansion: is it worth looking for?

Explore this mysterious place and you can get the main treasure - "Totem of Eternal Life". Is it worth explaining that possession gives real immortality? This artifact alone is already enough for all the players to rush in search of the mansion. Join them too!

How to find the Forest Mansion in Minecraft?

Version 1.1. brought to the game a new interesting structure for research, called the Forest Mansion (by the way, another name for this place is the Hunter's Mansion). It is part of the large Dark Forest region. We will share with you useful information on how to find the Forest Mansion in Minecraft ne (or, in other words, "pocket edition", English - pocket edition).

There are several ways:

  1. Create a world from scratch and activate the ability to use cheats. Then enter the command /locate-mansion(remove the "-"), which will give the coordinates of the location of the mansion. Team tp-<полученные-координаты> takes you right to the spot. This is the easiest way, and it is not aimed at searching, but at how to make a Forest Mansion in Minecraft. You can also download a ready-made map with a mansion built on it from any thematic site.
  2. For the second method, you will need a map, which is in the hands of a cartographer living in the village. The map shows the approximate area where our mansion is located. Grab more supplies with you and go on a long and dangerous journey. After you have found the Forest Mansion in Minecraft, you will need to go inside and destroy the mob called the Summoner. After his death, the same "Totem of Eternal Life" falls out. Congratulations, you just became immortal!

The Twilight forest mod adds a new dimension to us that is filled with adventure, the world is huge, like the normal world, and almost all covered with trees. This world is more mysterious and fantastic than usual. It is constantly dark here, which gives this world a unique, dark atmosphere. Large trees with their crown cover the Twilight Forest from the sun's rays, forming a kind of dome. It is only occasionally pierced by huge trees, so huge that they reach up to the sky. The terrain here is flatter than in the overworld, but sometimes you can find hills containing caves full of valuable ores, treasures, and dangerous monsters.

How to build a portal to the twilight forest:

In order to get into this world, we need to create a portal. For the portal, we need to dig a 2x2 hole and fill it with water. To surround this pit with plants, any plants (dandelions, poppies, reeds, seedlings) are suitable). Next, we throw one diamond into the pit and lightning should fall into our portal. Ready! Our portal is activated!

Since version 1.7.10, the author has added a progress system to us. What does it mean? And this means that we need to reach this or that boss or dungeon by completing achievements. That is, we will not be able to immediately kill the Hydra or the Snow Queen. Locations that we have not yet opened will not be available to us. They will have negative effects on us. And around us there will be so-called barriers (Visual effects)

Bosses and adventures:

First of all, we need to kill any creature.

Naga can be found in the Naga Arena. Naga Arena - The area where the Naga boss spawns.

This place is surrounded by a fence made of Nagi stone, mossy cobblestones, and stone bricks of various kinds. Naga is the easiest boss. It drops 6-12 Naga hearts, as well as a large amount of experience. In order to complete the “Naga Killer” achievement, we need to pick up the Naga trophy.

The next task will be to kill the Lich.

The lich appears as a tall skeleton (about three blocks tall) wearing a purple robe and wearing a golden crown on its head. Also, he has different eyes: one is red, the other is burgundy. Upon spawning, five shields rotate around him; in his hand is a Twilight staff that emits blue bubbles.

After the death of the Lich, one of three staffs drops: Twilight Staff, Zombie Staff or Death Staff.
Also drop out: a golden sword, a golden cuirass, golden greaves, or all together; two bones and a pearl of the End. After we have picked up the Lich trophy, we complete the achievement “Killer of the Dead”. In order to open the next task, we need to pick up the staff of the dead.

After that, we need to find the Labyrinth of the Minotaur. He is in the swamp.

In the labyrinth, we need to kill the mushroom centaur. This is a mini boss. It is a hybrid of an ordinary minotaur and a mushroom cow. It spawns on the second level of the minotaur maze in the room with the big mushrooms. He deals damage with a powerful ax that drops when this boss dies. This ax can be repaired with diamonds on an anvil. The best way to fight this boss is to break the block of the big mushroom and just beat him. After we get the soup from the Minotaur, we complete the task “The Mighty Stroganov”.

Hydra. This boss can be found near a large cave with many ores.

Hydra represents the three-headed blue dragon. It only takes damage to the head, the most damage to it can be done by shooting in the mouth when it opens it. Hydra is located in a cut hollow hill in a fire swamp. When you kill her, you will receive several vials of fiery blood and a Hydra trophy. You also get two achievements!

Now we can go to the Dark Forest!

To enter the main part of the fortress, you will need a trophy - the head of the Hydra, Naga, Lich or Gast, dropped from the corresponding bosses. Six ghostly knights who have climbed out of their graves and are now trying to escape from their tomb, which is located in Goblin Underground City to take revenge on their enemies. They are dressed in Phantom Armor and throw iron weapons. From phantoms we get the royal pickaxe, axe, helmet and cuirass of phantoms. All these things will be enchanted with quite good spells. Together with these things we get an achievement.

After the battle with the phantoms, we can go to the ghast tower!

The High Ghast is the leader of all Carminite Ghasts in the Dark Tower. It has a size of 8x8x8 blocks and several additional tentacles on the sides. Shoots 3 giant fireballs at once. Constantly spawns baby carminite ghasts, and with a large amount of damage received, it can go into "Tantrum" - a state when this boss will cry with giant ghast tears, it will rain, the boss will receive 3/4 less damage and will continuously create cubs. Fortunately, in Tantrum, the High Ghast cannot attack. After death, a chest with fiery blood, carminite and a trophy spawns - a reduced copy of the boss himself. For defeating him, we get an achievement.

In order to complete the next achievement, we need to kill the almo-yetti and get his fur.


Terrible Almo-yeti, much stronger than his brothers. Killing this boss drops a warm yeti fur that protects the player from the spell of the Snow Queen. Yetti will pick you up and knock you back, dealing damage. Also, when he is angry, icicles will start falling from the ceiling, beware of them!

After the death of Almo-yeti, we perform an achievement.

After killing the yeti, we need to go to Aurora Castle, where the snow queen lives.


Kills drop a head, a triple bow, and several stacks of snowballs. Congratulations! We've got another hit.

To get the last achievement we need to find a fire lamp. She is in a cave in this biome:

But before you go into the cave you need to find the giants! They are located above the same biome on a floating island.

Kills a giant with a huge pickaxe and go to the cave.

I will say right away that this mountain has a lot of caves, it will be quite difficult for us to find the one we need. But with the cave mode on our map, it's easy to figure it out. In the cave we find a huge masonry with giant obsidian. We break it with a giant pickaxe and see two chests. One of these chests will contain our lamp. And the achievement is done.

- Magic pen. The item is needed to create a magic card. Craft Crow Feather, Glowing Dust and Torch.

- Magic Core. An item that can be found in the Minotaur's Labyrinth. Needed to create an anti-workbench and a labyrinth map

— Metal of the ancients. Can be found in treasure chests in the Duskwood. You can also craft from an iron ingot, a gold nugget and a mossy root. Used to create armor and tools from ancient metal. In this case, things will be automatically enchanted.

— Fiery blood and tears. You can get it for killing the Hydra and the Higher Ghast. Used to create fire ingots that can be used to make armor and tools. In this case, things will be automatically enchanted.

— Staff of the dead. Dropped by Lich when pressed PKM spawns a green zombie minion, he is stronger than his fellows and attacks hostile mobs. Burns in the sun and dies a minute after spawning, to recharge, put the scepter in the crafting grid along with rotten flesh and a rage potion.

— Staff of death. Dropped by Lich when pressed PKM takes away health from the mob that the cursor is hovering over and adds it to the player. To recharge, put it in the crafting grid along with a cooked spider eye.

— Twilight staff. Dropped by Lich when pressed PKM fires projectiles that look like ender pearls that deal 5 damage each. Can fire 99 of these projectiles, then requires reloading by placing in the crafting grid along with an ender pearl.

- Naga's heart. Used to craft armor. Can be found in Duskwood Dungeons and can be obtained as a reward for killing Naga.

- Fan of flight. When used, gives the player a jumping effect for a few seconds. Also, if used on creatures, the fan will push them back a few blocks. The fan can be found in treasure chests in the Duskwood.

- Queen of caterpillars. When you press PKM she puts a caterpillar on the block that will glow. The Caterpillar Queen can be found in treasure chests in the Duskwood.

- Attracts ore if pressed and held PKM.

- Triple bow. The bow shoots 3 arrows at once. Obtained by killing the Snow Queen. Deals 10 damage.

- Ice bow. Obtainable at Aurora Castle. Freezes its target, dealing some damage to it.

— Ender bow. If you shoot it at a mob, then the player will change places with the mob. In this case, the bow deals 8-10 damage.

- Seeker's Bow. Deals 8-10 damage to the victim. Has the property of homing.

- Pickaxe of the labyrinth. This is a special pickaxe that can only be found in the mazes added by the Twilight Forest mod. The main feature of this pickaxe is that only it can quickly destroy the stones of the labyrinth; other pickaxes destroy labyrinth stones very slowly, and their durability decreases 16 times faster than normal. It is also worth noting that this pickaxe is not found in ordinary chests in the labyrinth, it can only be found in the secret room on the second level of the labyrinth.

- The fire set gives good protection, sets the creature on fire during the attack. The fire pickaxe has the property of auto-smelting ores. The fire sword sets the creature on fire during the attack.

- Anti workbench. A block similar to a regular workbench, but allowing you to assemble and disassemble things; the latter requires experience. If the disassembled tool was used, then some of the ingredients will not be available for crafting.

Has an easy craft.

Biomes other:

The main biome of the Twilight Forest mod. In it, as in many others, you can find special trees, new mobs, structures, and much more. There are also mushrooms, ferns, tall grass, several passive mobs (rams, wild boars, deer). Do not confuse with the Illuminated Forest! The Duskwood biome does not generate flowers in such quantities, and the trees do not have "lanterns" from the fence and glowstone.

Deer, rams and wild boars can often be found in the biome. These are ordinary pig, cow and sheep. They can be turned into their prototypes by clicking on them with transformation powder, which can be found in chests.

Also in this biome you can find the house of the druid. It is a house made of cobblestone, mossy cobblestone, with a brick chimney and a wooden roof. The house contains a Druid Skeleton spawner.

Druids spawn in the Druid's Lodge, or the Dark Forest (there are sometimes found riding spiders). They are very difficult to spot in the forest because of their clothing. They have 20 health and deal 3-5 damage. As a drop you can get: 0-2 bones, 0-2 torches and as a rare drop a golden hoe.

Illuminated forest— a new biome in the Twilight Forest modification since version 1.7.2. In general, the biome is similar to the dusk forest, but unlike it, this biome has many flowers, including flowers from version 1.7.2, as well as jars of fireflies hanging from fences that are attached to trees.

Monsters in this most beautiful biome practically do not spawn, because it is always light there, but friendly mobs like sheep from Twilight Forest spawn. There are also a lot of pumpkins in this biome.

Dark forest- one of the biomes that adds the Twilight Forest mod.

The dark forest is a rather creepy place, as it is completely dark there: a dense hat does not let light through. In this regard, going there without torches or a potion of night vision, or the Queen of Caterpillars and any preparation is almost pointless, and constantly flickering and densely growing trees can confuse. Recently, this biome exudes a special blinding aura, which makes it very difficult to be there even on the foliage; closer to the heart of the forest, the foliage becomes fiery red.
The blindness effect will disappear when you kill the Hydra.

You can walk on the top of this biome and not be afraid that you can fall through - there are no gaps in it. Also sometimes there are lakes with water, sometimes lakes with lava; maybe it's a bug, maybe a joke from the developer. An interesting fact is that the foliage of the trees of this forest does not burn in fire and lava.

Two unique mobs spawn in the dark forest biome - the king of wolves and the king of spiders. Both of them are about twice as large as their prototypes and in absolute darkness will cause a fair amount of trouble if they notice.

The Wolf King has 30 health and deals 6 damage to the player. It has no drop. Twice as large as its counterpart from the ordinary world. By itself, the misty wolf has a scarlet color, but in the darkness of the "native" biome it is transparent. Sometimes inflicts blindness on the player

The Spider King is a huge yellow-brown spider. In the pitch darkness of the Dark Forest biome, he can be seen by his glowing red eyes.
The Spider King is twice the size, speed, and strength of a normal spider, however, if he sees the player, he will bypass water if it serves as an obstacle.
This spider spawns with a skeletal druid as a rider, which makes it quite a strong opponent, since the skeleton druid uses the Poison effect. Drop: Thread (1-2)
Spider Eye (0-2)

Skeleton Druid:
Bone (0-2)
Torch (1-2)

It's worth noting that the Dark Forest is a place where you are guaranteed to find a Dark Tower, with a High Gast boss mob, and where there are guaranteed to be 3-4 goblin cities.



snow forest- one of the biomes of the Twilight Forest, similar to the taiga biome from the ordinary world. Consists mainly of spruce trees covered with snow; flowers, grass and ferns grow. There is always a glacier at the center of this biome; only here can a yeti cave be generated. This biome is also inhabited by snow wolves and yetis.

The prototype of the penguin is a chicken. She can be transformed into a penguin by using transformation powder. The snow wolf is an inhabitant of the snowy forest. Has 30 health when killed and drops arctic mech.

On the glacier Aurora Castle can be found. In the castle, we can meet a snow guard, a stable and unstable core. Unstable core will explode on death. Each of these mobs drop snowflakes. All have 20 health.

Twilight Mountains - this is a biome in which large spruces grow. They are full of deer and wild boars. They are covered with podzol. Instead of flowers, there are light mushrooms and ferns. Trollstein can be found in caves. Above the twilight mountains you can find the island of giants. They live on a cloud in a giant cobblestone and oak house.


In the house you will find two giants. By default they will have your skin. They have 80 xt health and drop a giant sword and pickaxe when killed.

After the twilight mountains we fall in the Thorns biome. Do not lean against them, you will be hurt. Don't break them either. This can worsen everything, the fact is that if they are broken, then they grow even more.

After the spikes, you can climb the central mountains. They are covered with wet stone. From above you can find the druid houses and the castle. Unfortunately, the castle with the final boss has not yet been finalized.

fire swamp- this is one of the biomes of the Twilight Forest world; is a 100% Hydra spawn site. The terrain of this place is somewhat reminiscent of the Lower World: there is lava, grass and foliage of trees have a scarlet hue, the water is colored purple, and smoke and fire spouting from the ground only complement the image of not the most favorable place for both life and exploration. . It makes sense to go here just to kill the Hydra and dig up two unique blocks: smoke and flame generators.
You can’t get to the fire swamps without passing the twilight ones - therefore it is not recommended to go here at the beginning of the game: the twilight swamps impose the effect of hunger, and the fire swamps set fire (until you kill the Lich).

Mysterious forest (enchanted forest)- A biome with unique trees - colorful trees, beautiful grass and a wonderful atmosphere. The spawn chance of this biome is extremely low! Sometimes you need to walk for hours in front to find it, and sometimes it happens that the portal spawns already in it.

Also, here you can meet Quest Rama. This is a unique mob, it lives in ruins. If you give him all 16 types of wool, he will give you gold, iron, diamond, emerald blocks in return. He will also give you a Horn, but it is prohibited on our servers.

Interesting fact. In this biome, the grass is blue in color. It is painted in a circle, the circles decrease closer to the ruins.

It is still very rare that you can find unique trees in the mysterious forest, there are four types in total.


Treasures can also be found in the forests:

hedge maze- is the easiest labyrinth, which will not be difficult to pass. It consists of a thorny fence, breaking which or walking on it, the player takes damage, which makes the passage of such a labyrinth from above quite difficult and dangerous.
Also in this inhospitable place there are spawners of wild wolves, swamp and labyrinth spiders located in small wastelands near 1-2 chests. The entire labyrinth is lit with fireflies and Jack's lanterns, that is, there is no need to additionally illuminate something. At the borders, exits and in the labyrinth itself, sprawling trees are often found, and the area is additionally cleared for a flat area.
Chests often contain food of some kind, as well as weapons and sometimes rare items, making them a bit easier to loot in the early days of Twilight Forest; if desired, you can arrange a mobo-farm from the labyrinth.

Walking through the twilight forest, you can sometimes stumble upon ruined houses, of which only the walls and the wooden floor of oak planks remained, and even then some of the blocks had already become grass. They consist of mossy and normal cobblestone, which can serve as a place where you can dig up such a rare mossy cobblestone in the ordinary world.
These ruins are of two types: large and small - a kind of basement with treasures can be generated under them, regardless of size, with a 50% probability at a depth of two blocks under the floor.

Perhaps this structure was used by the ancient people of the Duskwood, who disappeared for unknown reasons. Perhaps they were driven out by hostile mobs and bosses.

This is a natural structure added by the Twilight Forest mod.

Hollow hills are quite common on the surface of the Duskwood in the form of domed mountains that stand out strongly from the general smooth landscape; this is especially noticeable in the Dark Forest, where a hat of dense foliage goes in an even layer. Also, the hills rise a little at the base by 2-3 blocks, as a result of which, without having a magic card in your hands, you can say that in front of you is a hollow hill (do not confuse with the Highlands).

It is worth noting that in the hollow hills - absolutely in all - there are chests with a variety of treasures (if other modifications are installed, things can also appear from them), and their total number depends on the size of the hill. Since rare and valuable things come across in these structures (ore magnet, flight fan, save charms, and others), the hills become not only a valuable source of resources, but also an opportunity to find any equally valuable tools and materials. On magical maps, hollow hills are indicated by white hills, and the size of such a hill corresponds to the size of the hill. The larger the hill, the more ore, chests, spawners and mobs it contains. Hills are divided into three types: small, medium and large.

Great Dusk Oak- you must have seen big oaks, as the rules they have from 1 to 2 treasures, you need to climb to the very top of the oak and break leaves and blocks, or listen - hear the spiders break the blocks where you heard.

Many items can be found in these treasures, but the rarest and most valuable you will find are seedlings of unique trees.

Guide Editor: MissZymochka

Sincerely, Administration of Youvipas World.

The Dark Forest is an interesting biome added to the game after installing the Twilight Forest mod. Surely you wandered through the Twilight Forest and stumbled upon this biome, it differs from others in that it is very dark in this area. So if you want to walk through this biome, it's best to prepare in advance and make a couple of torches and take a set of armor and weapons with you. Since there are a lot of mobs in this area, in one part you can meet the Wolf King. Who guards one half of this territory, I want to say right away that the Wolf King is a very strong mob that has the ability to blind when attacking. But he only has 30 health, which makes him a bit weak. Therefore, during the battle, it is better to actively move and try to hit the mob first.

If you need to walk through this area in search of certain resources or mobs, I advise you to make lamps and lanterns. Then put on your best armor and go into this dark space. Or alternatively, you can use night vision potions.

Entrance to the Dark Tower.

In this area you can also find the Dark Tower. For those who don't know, the Higher Ghast will spawn in this tower. This castle is larger in structure than Lich's castle and is distinguished by its unique design.

Dark tower.

In addition to the Wolves, there is also a mob in this biome - the King of Spiders. This mob is very large and can be seen in this nocturnal biome due to its red glowing eyes. This mob is twice as fast, stronger than ordinary spiders. And can cause you more trouble due to the darkness of this biome if it detects you. On the back of this Spider sits a Skeleton Druid, who also attacks and conducts ranged combat with the enemy (i.e. with you).

This is what the Spider King looks like.

The only natural light in this area is a small plant. You will not find anything brighter than these plants in this biome.

We go further, further even more interesting. In this biome, you can also stumble upon mazes and hollow hills. You can also use the Twilight Forest Map, using it you can find these dungeons, in which valuable treasures are hidden. The entrance to the Dark Forest Labyrinth is usually guarded by various mobs. It is better to enter the Duskwood Labyrinth at the end, after you go "visit" to Gast, Hydra and Naga.

Entrance to the Labyrinth.

Don't forget to use the Magic Card as it contains valuable information. For example, the Dark Tower is marked in it, the path to which can be laid very easily.

Some more pictures from the Dark Forest:

As you probably noticed, it would seem that despite the fact that the biome is small in size, it has its own specific chips. Due to the dense forest, light does not enter the territory of this biome, so you will need to carry lighting with you all the time or use a potion. For example, it is inconvenient to carry a torch with you every time, as this complicates survival in a dark forest. There are already enough big and nimble mobs here that can easily kill your character, and here you also need to always keep a torch in your hand.

Traveling you can still stumble upon the City of Goblins, in total there will be 3-4 such cities in this biome. And they spawn underground, mobs such as Phantom Knight, Goblin Knight, Hermit Crab, etc. spawn here.

In this article, I will tell you about all the available biomes in Minecraft. So what are biomes? Biomes are natural and climatic zones into which the entire map in Minecraft is divided. Each biome is unique in its own way, and represents separate zones of the landscape with different topography.

So let's go in order...

A very large-scale, open biome, consisting entirely of water. At the bottom of the ocean, mountains and plains are often found, the bottom itself consists of clay and gravel. The depth of the ocean is capable of reaching 30 blocks, and the length is up to several thousand blocks. Sometimes in the ocean, small or large islands can be generated.

Relatively flat biome with bumpy terrain and lots of tall grass. Trees can also be generated, but very infrequently. A huge number of ravines and ponds, in addition, huge gorges can appear on the surface. The only one of the three biomes in which villages are generated. Horses can also spawn here.

This biome consists only of cacti, sand (sandstone), dry bushes. Sometimes there are sand wells, temples and characteristic sandy villages. Rarely, due to bugs, it is allowed to meet cacti up to 7 blocks in height.

Mountain biome, released not so long ago. Trees are generated, however infrequently. Here, more than other biomes, it is allowed to meet such magnificent structures as cliffs, arches, overhangs, waterfalls, floating islands. Here is the highest possibility of generating underground caves. Sometimes there are not very large lakes at sea level. Only in this biome is it allowed to meet emerald ore.

A biome with a huge number of oaks and/or birches, as well as a lot of tall grass.

Tundra with a considerable number of conifers and dark blue grass. Quite often, the taiga is generated as hilly. After update 1.7.2, there are 2 types of taiga: taiga without snow and the most rare cold taiga, where snow falls and water freezes.

A flat biome with many small lakes. Trees can grow in lakes, a huge number of mushrooms (mostly coffee) grow under them, and vines grow on foliage. In addition, it is allowed to find a reed. The water is of a grayish tone, water lilies float on its surface. There may be a considerable amount of clay in front of the water. The Witch's hut is also generated.

The only biome of the Nether. At heights 1 and 128 it is limited by bedrock. The ocean of lava is located at Hill 31. In addition, lava flows faster and farther than in the ordinary world. Only here do gasts, lava cubes, ifrits, wither skeletons and zombie pigmen spawn. Infernal fortresses are generated in this biome.

The only biome of the End. It involves a low, limited area of ​​End stone in the middle of a void with obsidian pillars. Only Ender travelers, Ender silverfish, and the only Ender dragon spawn here. A very interesting biome, the meaning of which is to kill the Dragon.

A snow-covered empty area with almost no trees, the surface of rivers and lakes in this biome consists of ice.

mushroom island

A biome that most often spawns on a peninsula in the ocean. The earth in it is covered with mycelium. A very unique biome in which the Mushroom Cow will live.

A biome in which tropical trees grow and their giant variants - baobabs. They have a lot of foliage and vines, unlike other biomes, in addition, ferns grow in this biome. The biome is hilly, there are mountains. In addition, in this biome it is allowed to find a temple. In tropical thickets, aggressive mobs spawn little, as there is a lot of foliage here, so spawning is not feasible.